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Two very clean games! The first one shows that you know the basic plans in the advanced Caro and can punish your opponent's mistakes. The second one is more exciting. Don't care too much about the accuracy. The thing is that in a more tactical position, the engine often evaluates the moves that are not the cleanest win very low. For example it will label capturing a queen as a miss/blunder if you have mate in 11. As long as you keep the advantage in the game it is fine. Also a little excercise for you, at 22:25 after 23.Nf6 Kh8 what's the follow up? Try to analyze it without an engine.
The uploads are happening at different times now? Used to always be 5pm uk time. Maybe weβre getting two uploads today π look forward to watching this at lunch
As always, Vienna's give really fun games at intermediate levels. Some advice: When you have a giant center and a big lead in development, you have to refocus your priorities to press the advantage. You have to make something happen before your opponent can get his pieces out, so go all-in on piece activity and development. Pawn structure takes a back seat. In general, try to think of doubled pawns as more of a long-term, not a short-term, weakness. (Unless they're doubled pawns in front of a castled king or something, then they might be a more serious weakness…) That means that if you can ensure that there is no long-term, then doubled pawns are a very minor concession.
After 7 .. Bb4, Bxc3 is absolutely not a threat. In fact, you should even welcome it, since if anything it reinforces your center pawn chain, loses black the bishop pair, and even carries some Rb1 ideas down the line. This actually comes up in one of the main lines of the Vienna gambit, where if black knows to meet f4 with d5, then after fxe5 Nxe4, Qf3 Nxc3, bxc3, we have the same structure and similar ideas. In the game, Bd2 is just far too passive. In the spirit of activity, something like Bc4 followed immediately by 0-0 gives a very quick attack on f7, and black has to play perfectly just to avoid complete collapse.
Stockfish's h4 idea is neat too. The gist of h4 is that it threatens h5, which would force BOTH of black's knights to the back rank. And the only way for black to prevent that is to play h5 first, which gives up the g5 square forever.
Really nice games by you today. Don't get offended by the engine brother, stockfish is a scumbag lmao and you mostly played very understandable moves and a nice sac
Well played opening in game 1. White did just what you wanted. He should play Nc3 rather than Nf3, which would have helped him. After 11.a3? he is lost, but 11…Bxf3 is strongest and then play Nf5. May be worth remembering for the future. 18…d5 is your first mistake though. You have a big material advantage – simplify, and that means keeping things simple: develop your Queen (Qb6 or Qf6).
I assume that you'll pick up on 11.Ng5 after the game. The interesting thing is that you looked at a whole bunch of moves but never at that. Surely one of the points of this opening is to attack f7? Something to bear in mind for future games. It's available again on move 13, although e6 might be even better (same idea though). It's also playable on move 14! Funny that you then say, "I feel like there's tactics coming up here soon". π
Don't worry, we all miss tactics. Just think about what you missed and why, so you can plan to do better next time.
Remember that when threatened one response is to make a threat back, so 17.c3 was playable. A pawn on g5 will be captured by one of your Knights. Bc1 was good too. Bh4 not so good, blows your advantage after Bc6 (if 18.d5 Bb5 and he has defended his f7 square). Luckily he doesn't play that, or dxe5 (if dxe5 Ba5 threatening Bb6). Another chance to ignore a threat comes after 19…b5. 20.Nf6+ wins the house (gxf6 21.exf6 and mate is coming). Bd3 is also very good though, but after dxe5 Nf6 is playable again. Also playable on move 22…and 23… On move 24, do we have anything – yes, Rf6. Then "we might have sacrifices here". π€£
The move you missed at 27 was e6, also playable on move 28. Given a lot of these are sacrifices, maybe you should spend some time doing tactics puzzles.
That one move Nf6+ really stood out to me because you had way more piece activity and everything lined up at their King, and it's a check that destroys their kingside pawn chain if they take your knight. I was wondering if you would play it when you grabbed your knight, so close xD (You only need two-three pieces left for a winning attack, this is a good principle to remember when you are in a much better position, similar to how later you did the brilliant rook sac) GG!
Gg on our latest game, I really messed my whole position up π π Nice job on todays matches, nice just hearing and seeing the ideas and taking any information I can to help my own ideas when playing
I really would not worry too much about game accuracy, especially since it's "only" a 10 min game with very tactical positions. It's much easier to miss the strongest moves in complicated positions. In order to properly play this type of positions, you usually need longer time controls.
Good game! A little trick I used to help me get to 2000 was to take an actual chess piece (a pawn for example) and put it in my shoe before going to work each day. Helped me think about chess all day and I also found the punishment for not meeting my goal very motivating. When I finally broke 2000 I stopped putting pieces in my shoe, but I have developed a slight limp. Whenever people ask me about my limp, I proudly tell them I'm in the 2000 club! Good luck
Really impressed with your sportsmanship in tough times – keep it up! Also just thought I'd mention a small point of clarification, the Caro Kann variation you're playing is the "Advance" (the e pawn advances rather than takes) as opposed to the "Advanced" (implying super tricky god moves)!
Two very clean games! The first one shows that you know the basic plans in the advanced Caro and can punish your opponent's mistakes. The second one is more exciting. Don't care too much about the accuracy. The thing is that in a more tactical position, the engine often evaluates the moves that are not the cleanest win very low. For example it will label capturing a queen as a miss/blunder if you have mate in 11. As long as you keep the advantage in the game it is fine. Also a little excercise for you, at 22:25 after 23.Nf6 Kh8 what's the follow up? Try to analyze it without an engine.
ouais
The uploads are happening at different times now? Used to always be 5pm uk time. Maybe weβre getting two uploads today π look forward to watching this at lunch
I was practically screaming for Nf6+ and had to skip to the end of the video to see if you found it with the analysis.
As always, Vienna's give really fun games at intermediate levels. Some advice: When you have a giant center and a big lead in development, you have to refocus your priorities to press the advantage. You have to make something happen before your opponent can get his pieces out, so go all-in on piece activity and development. Pawn structure takes a back seat. In general, try to think of doubled pawns as more of a long-term, not a short-term, weakness. (Unless they're doubled pawns in front of a castled king or something, then they might be a more serious weakness…) That means that if you can ensure that there is no long-term, then doubled pawns are a very minor concession.
After 7 .. Bb4, Bxc3 is absolutely not a threat. In fact, you should even welcome it, since if anything it reinforces your center pawn chain, loses black the bishop pair, and even carries some Rb1 ideas down the line. This actually comes up in one of the main lines of the Vienna gambit, where if black knows to meet f4 with d5, then after fxe5 Nxe4, Qf3 Nxc3, bxc3, we have the same structure and similar ideas. In the game, Bd2 is just far too passive. In the spirit of activity, something like Bc4 followed immediately by 0-0 gives a very quick attack on f7, and black has to play perfectly just to avoid complete collapse.
Stockfish's h4 idea is neat too. The gist of h4 is that it threatens h5, which would force BOTH of black's knights to the back rank. And the only way for black to prevent that is to play h5 first, which gives up the g5 square forever.
Really nice games by you today. Don't get offended by the engine brother, stockfish is a scumbag lmao and you mostly played very understandable moves and a nice sac
day67 π₯
Played homie
Well played opening in game 1. White did just what you wanted. He should play Nc3 rather than Nf3, which would have helped him. After 11.a3? he is lost, but 11…Bxf3 is strongest and then play Nf5. May be worth remembering for the future. 18…d5 is your first mistake though. You have a big material advantage – simplify, and that means keeping things simple: develop your Queen (Qb6 or Qf6).
Game 2. The interesting move is 8.Bb5 c6 9.Bc4 d5 10.exd6 Qxd6 11.0-0 with Ng5 threatened.
I assume that you'll pick up on 11.Ng5 after the game. The interesting thing is that you looked at a whole bunch of moves but never at that. Surely one of the points of this opening is to attack f7? Something to bear in mind for future games. It's available again on move 13, although e6 might be even better (same idea though). It's also playable on move 14! Funny that you then say, "I feel like there's tactics coming up here soon". π
Don't worry, we all miss tactics. Just think about what you missed and why, so you can plan to do better next time.
Remember that when threatened one response is to make a threat back, so 17.c3 was playable. A pawn on g5 will be captured by one of your Knights. Bc1 was good too. Bh4 not so good, blows your advantage after Bc6 (if 18.d5 Bb5 and he has defended his f7 square). Luckily he doesn't play that, or dxe5 (if dxe5 Ba5 threatening Bb6). Another chance to ignore a threat comes after 19…b5. 20.Nf6+ wins the house (gxf6 21.exf6 and mate is coming). Bd3 is also very good though, but after dxe5 Nf6 is playable again. Also playable on move 22…and 23… On move 24, do we have anything – yes, Rf6. Then "we might have sacrifices here". π€£
The move you missed at 27 was e6, also playable on move 28. Given a lot of these are sacrifices, maybe you should spend some time doing tactics puzzles.
@7:48 is like a Halloween gambit except you have both your knights π
That one move Nf6+ really stood out to me because you had way more piece activity and everything lined up at their King, and it's a check that destroys their kingside pawn chain if they take your knight. I was wondering if you would play it when you grabbed your knight, so close xD (You only need two-three pieces left for a winning attack, this is a good principle to remember when you are in a much better position, similar to how later you did the brilliant rook sac)
GG!
Gg on our latest game, I really messed my whole position up π π Nice job on todays matches, nice just hearing and seeing the ideas and taking any information I can to help my own ideas when playing
I really would not worry too much about game accuracy, especially since it's "only" a 10 min game with very tactical positions. It's much easier to miss the strongest moves in complicated positions. In order to properly play this type of positions, you usually need longer time controls.
Good game! A little trick I used to help me get to 2000 was to take an actual chess piece (a pawn for example) and put it in my shoe before going to work each day. Helped me think about chess all day and I also found the punishment for not meeting my goal very motivating. When I finally broke 2000 I stopped putting pieces in my shoe, but I have developed a slight limp. Whenever people ask me about my limp, I proudly tell them I'm in the 2000 club! Good luck
Now, how would you do the Caro Kann if they played the Queenβs pawn in the beginning?
Really impressed with your sportsmanship in tough times – keep it up!
Also just thought I'd mention a small point of clarification, the Caro Kann variation you're playing is the "Advance" (the e pawn advances rather than takes) as opposed to the "Advanced" (implying super tricky god moves)!